Affects After traveling 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds, expanding and creating a Temporal Sickness field that slows nearby enemies, while continuing to travel in its direction for another 190 units and expanding for another 50 units. After finishing its path, the grenade contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path. 64pxBlocked Magic Don't underestimate its damage potential. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Type Card Description My #1 card is Ekko, the core design is try to match him to his time traveler identity. Knockdown Damage Enemies After a moment, the device contracts and rushes back to Ekko, dealing extra damage to all enemies in its path. Traits. Affects Active: Ekko dashes towards the target location. His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. Riftmaker > nashors is very good into kind of tanky comps but in my opinion the assassin playstyle on ekko is far too strong atm. Type The two summoner spells I would run on Ekko are ignite and teleport. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below 30% of their maximum health. Active: Ekko dashes in the target direction, then causes his next basic attack within 3 seconds to have  300 bonus range and a 0.25-second cast time, and make him blink within 125 range of the target, dealing bonus magic damage. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. Area of Effect Projectile A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. None Ekko's Zero-Drive charges his spells and attacks with temporal energy. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal damage and apply on-hit and spell effects. Damage Porta i tuoi fandom preferiti con te e non perdere mai un colpo. League of Legends Wiki è una comunità di FANDOM a proposito di Giochi. Damage Knockdown Ekko shatters his timeline, becoming untargetable and teleporting him back to wherever he was 4 seconds ago. Grounded Ekko throws a device in a target direction, damaging all enemies along its path. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Targeting You need 3 stacks to make your passive proc on the Enemie (Also works on Minions/Monsters). R: Chronobreak You gain health and do aoe damage in the location you were 4 seconds ago. Chronobreak's dash), but not if he is resurrecting. File:Projectile.pngBlocked. Targeting The bonus magic damage is classified as ability damage. Active: Ekko throws a temporal grenade in the target direction, dealing magic damage to enemies along its path. Take your favorite fandoms with you and never miss a beat. Z-Drive Resonance cannot affect the same target more than once every 5 seconds. Ekko cannot die while he has stopped time. The traveling and returning pass each cannot affect the same enemy more than once. ]Ekko is verry strong Champion atm, so play him as much as you can in ranked to carry ;). Ghost Poro When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. At first, when this skill was teased, we might all share the same expression, was this… too broken? If Ekko enters the sphere, it detonates, shielding him for 2 seconds and  stunning all enemies inside for 1.75 seconds. Dash will gain bonus range through terrain. Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below  30% of their maximum health. Direction Cybernetic. 4. Targeting At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) magic damage, increased by 150% against monsters, dealing 75 − 350 (based on level) (+ 200% AP). Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path. Auto Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50 / 60 / 70 / 80% (based on level)  bonus movement speed for 2 / 2.5 / 3 (based on level) seconds. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Calendar Events Historical Journal of Justice Judgment Instrument of Destruction Shadows of Damnation The Shadows Beckon 4.9m members in the leagueoflegends community. Spell shield 64pxBlocked Damage: 225 / 400 / … Active: Ekko calls upon an afterimage that bats a device to the target location. File:Spell Shield Partly.pngSee Notes Grounded Enemies Area of Effect Spell shield 64pxDisabled Take ignite when you expect to trade a lot in lane. Projectile Chronobreak's heal is increased by 3% for each 1% of maximum health lost in the last 4 seconds. After it expands, Ekko recalls it, dealing magic damage. Ekko can detonate the sphere even while untargetable. Affects Edit • Image • ReferenceA friend in need or a murderous deed. Sometimes we overstep or we over-commit to a play, leaving us to wish we could have a second chance. After traveling over 3 seconds, the device expands to slow enemies by 40%, only revealing itself to enemies in the last second. Some random comics, narrations or reveals: All 30 comics, 10 narrations and 10 reveals. Targeting Enemies Ability Chronobreak Ekko shatters the timeline, freezing all units in time before attacking each enemy with @ModifiedDamage@ bonus magic damage and applying on-hit effects. Magic His penultimate ability, Phase Dive, lets him dash toward a target area. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. File:Knockdown Grey.pngUnstoppable, I contenuti della comunità sono disponibili sotto la licenza. This gives you breathing room to hop in and out of vision or go for combos. Chronobreak Ekko. While most people will probably just use it to save their lives, the AOE and heal could allow Ekko … Upgrade your Phase Dive (E) third after Time Winder and Chronobreak are maxxed for greater damage and burst. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Ekko was released back in May 2015, at that moment, he had created a surprising shock wave with his abilities in the League of Legends community. The bonus magic damage is classified as ability … Enemies Target Affects Damage It does not 'revert to a previous state' as the theme might imply. One of the most exciting unique abilities in his kit is definitely his Ultimate – Chronobreak. His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. File:Projectile Grey.pngN/A It increases your kill pressure on the enemy mid laner by a significant amount, which forces them to play cautiously. If Ekko enters the expansion within the next 1.5 seconds after it lands, it detonates to shield him for 2 seconds and stun all enemies within the area for 2.25 seconds. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). The movement speed on the NHproc makes it very easy to navigate in teamfights since u can dip in and out very nicely. Playing As Ekko Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Spell shield Active: Ekko dashes towards the target location. Then you do no damage since ekko’s autos tickle unless they’re below 30%, which you won’t get without burst since, y’know, ekko only has 1-and-a-half damaging abilities level 2 … 534 votes, 97 comments. Nearby enemy champions scare the Ghost Poro away. This is a subreddit devoted to the game League of Legends. League of Legends Wiki is a FANDOM Games Community. Spell shield Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … I'm looking forward to seeing what players can do with his Ultimate ability Chronobreak. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. E: Phase Dive Ekko dashes a fixed distance towards a target area. https://leagueoflegends.fandom.com/it/wiki/Ekko/Abilities?oldid=8131. Type Active: After a short delay, Ekko blinks to his hologram's location, becoming briefly untargetable, dealing magic damage to surrounding enemies on arrival and healing himself. Single target Ekko heals himself for 100 / 150 / 200 (+60% of ability power) (+20% of the damage taken over the last 4 seconds), and deals 150 / 300 / 450 (+150% of ability power) magic damage to all nearby enemies on arrival. Gain an adaptive bonus of 1.2 Att After a total delay of 3 seconds, the device expands into a broad sphere that  slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. Phase Dive resets Ekko's basic attack timer. Ekko’s skirmishing and trading turns stronger still after he unlocks Chronobreak, gifting him the chance to heal up and try again after unfavorable trades, or use the ability to blink inside Parallel Convergence’s stun sphere to trick his lane opponent. R: Chronobreak Against enemy champions, Ekko also gains gains 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds. Ekko throws a device dealing magic damage. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Spell shield WARNING: Avoid the detonation radius of temporal anomalies." File:Spell Effects Grey.pngFalse Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units. P&Z has the ability to clone things and shuffle cards into the deck, which synergies well with Ekko's game play. Active: Ekko travels back in time, entering stasis and becoming immune to displacements at the start of the cast time, then instantly healing himself and dashing to his afterimage's current location over 0.5 seconds, after which the area explodes, dealing magic damage to enemies within. R: Chronobreak Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. 64pxBlocked. Ekko's shield buff reads Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage". 64pxInterrupted. Type It's an insane ability that helps make Ekko so slippery. 64pxDisabled If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. Using Chronobreak to go through Parallel Convergence Parallel Convergence will trigger its shield and  stun. Single target The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. To outsiders, Ekko seems to achieve the impossible the first time, every time. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. Ekko can cast any of his abilities while dashing. Ekko’s skirmishing and trading turns stronger still after he unlocks Chronobreak, gifting him the chance to heal up and try again after unfavorable trades, or use the ability to blink inside Parallel Convergence’s stun sphere to trick his lane opponent. At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters, but capped at 600. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. Direction night harvester is a must buy on ekko since its the only viable option to get ability haste on ekko. Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%. Chronobreak (Ekko) We all make mistakes in League. Ekko heals himself for 100 / 150 / 200 (+60% of ability power) (+20% of the damage taken over the last 4 seconds), and deals 150 / 300 / 450 (+150% of ability power) magic damage to all nearby enemies on arrival. You can use it as a heal, damager, escape, or in tandem with other abilities such as your W. One popular strategy is to not upgrade R level six. Type He keep sending a copy of himself to the future, and when he dies, he comes back from another timeline to make more trouble. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko cannot die while he has stopped time. Targeting This ultimate provides players with the ability to escape from dangerous situations and even begin some surprise team fights. Ekko throws a device dealing magic damage. https://leagueoflegends.fandom.com/wiki/Ekko/LoL?oldid=3156456, If the target has already been affected by, Enemies affected by the stun receive the debuff. Enemies affected by the stun receive the debuff Temporal Suspension: "The unit is frozen in time. Active Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that  slows nearby enemies. Magic Projectile Magic Passive So first of all lets talk about Ekko´s Passive: Z-Drive Resonance's Ekko´s Passive is almost like the W of Vayne. File:Projectile Grey.pngN/A. Ekko can detonate the expansion even while untargetable (i.e. Active: Ekko calls upon an alternate version of himself that bats a device to the target location. 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